With such a broad and vast vision in mind, we thought it pertinent to give those following our ideas some notion of where it is that we're coming from.

Our team are voracious readers of academic research in the area of education, but find our motivation best summarised in this thought provoking and eloquent talk by Sir Ken Robinson over on the always impressive RSA Animate site.

Our answers to the problem Robinson describes are threefold: make education interactive, contextually relevant to what you have learned and will learn, and personalise the experience to create a tailored and relevant curriculum for each student.

2 Responses to "Changing Education Paradigms"

  • Paul
    June 20, 2012 - 1:14 pm

    I hope you are considering accessibility for those with disabilities early in the development of your product. Games and educational platforms are notoriously inaccessible to the visually impaired. If people adopt your platform for education make sure that no students or learners are left behind because of inaccessible design.

    • Ben Sand
      June 20, 2012 - 1:35 pm

      Thanks for your comment Paul.

      We are working to transform education the world over for everyone.

      We believe the right approach to improving opportunities for the visually impaired is a combination of adapting content and supporting technologies that enhance or restore vision.

      Games give us a rich set of multisensory tools that allow an incredible amount of information to be relayed in an easy to digest and highly motivating manner. Our initial offering is designed to be suitable for people with full hearing, and full color vision or red/green color blindness. It’s also restricted to English language speakers who have high speed Internet and a modern computer.

      Representing a graph structure with rich additional content in an audible format is a very challenging task. When we have the resources available we will investigate options for this. In the mean time, we welcome suggestions and advice on the best ways to achieve this.

      When it comes to the educational content itself, we will be supporting content creators with tool kits that share our knowledge of engagement and accessibility.